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 [PC][MULTI] Lord of the Rings: Battle for Middle Earth 2 iSO

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[PC][MULTI] Lord of the Rings: Battle for Middle Earth 2 iSO Empty
PostSubject: [PC][MULTI] Lord of the Rings: Battle for Middle Earth 2 iSO   [PC][MULTI] Lord of the Rings: Battle for Middle Earth 2 iSO Icon_minitimeTue Feb 12, 2008 1:45 pm


[PC][MULTI] Lord of the Rings: Battle for Middle Earth 2 iSO





[PC][MULTI] Lord of the Rings: Battle for Middle Earth 2 iSO Middleearth2db9gk3
My little review:

This
is just one more game with the sigma of "lord of the rings" and another
average one. As all the others it is set in the middle earth and you
have the amazingly boring powers of a god in that age. I don't think
that you will enjoy this game much and so I can't really recommend it
to you, anyway, you can always download it below and try it. I hope you
can enjoy the best of this game and that you can have a good time with
it! Play it now...

Gamespot review:

With the Lord of the Rings
movie trilogy more than two years in the past now, it seems a bit weird
that EA is still pushing ahead with its Lord of the Rings game
franchise. After all, 2004's The Lord of the Rings, The Battle for
Middle-earth already covered all the ground from the movies. EA's
solution, though, was to unify the movie franchise with the general
Tolkien license, so now the games can feature content from both the
movies and the many Middle-earth books that J.R.R. Tolkien wrote. Armed
with this unified license, EA has gone about and created The Lord of
the Rings, The Battle for Middle-earth II, a real-time strategy game
that features all of Middle-earth, and not just the stuff we saw in the movies. Battle for Middle-earth II focuses mainly on the northern part of
Middle-earth, where elves, dwarves, and goblins battled it out while
those pesky hobbits trekked to Mt. Doom. That means there are new races
and factions that we didn't get to see in the original game, complete
with their own heroes and specialized units. The elves are supreme
archers, the dwarves are miners who build giant war machines, and the
goblins rely on spiders and sheer numbers to swamp you. Battles take
place in familiar places, such as the Shire, and in unfamiliar places,
unless you've read the books, such as Dol Guldur. And if you liked the
factions and settings from the original game, don't worry, because they
all appear in the game's overarching War of the Ring mode in one form
or another. The two single-player campaigns in Battle for
Middle-earth II, one for good and the other for evil, are easily the
weakest part of the game, in that they consist of the same,
cookie-cutter real-time strategy missions that you've probably played
countless times already. There's little here that hints at originality,
a situation made worse by the decision to remove some of the more
unique ideas from the original game, such as building nodes. In the
first Battle for Middle-earth, you could construct buildings on only a
few predetermined points of the map, which eliminated the base sprawl
problem seen in most real-time strategy games. It also forced you to
spread out in order to seize the remote building nodes, which meant
that your forces were usually stretched thin trying to defend remote
outposts. While Battle for Middle-earth II does try to force you to
spread out by the way farms and mines work (you can't concentrate
resource centers because it limits their cumulative effectiveness), you
usually needn't worry, because all you really need to do is build up a
huge core base and defend it. So basically, much of the strategy in
these missions involves "turtling up" in a defensive shell until you
manage to research all the unit upgrades, and then sending out a
massive force to sweep the enemy off the map.
You can grab this game here on megaupload:


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