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 [ PC ] City . Life - RELOADED

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Registration date : 2008-01-18

[ PC ] City . Life - RELOADED Empty
PostSubject: [ PC ] City . Life - RELOADED   [ PC ] City . Life - RELOADED Icon_minitimeTue Feb 12, 2008 1:38 pm


[ PC ] City . Life - RELOADED





[ PC ] City . Life - RELOADED Pc_city_life

My personal review:


This
is a very similar game and with the same game concept of SimCity and
so, I can't really look at this game as being an original one, in fact
everytime I play it, I remember SimCity. This is not a good point for
any game, you shouldn't consider it a clone, so.....
On the other
hand, this game is huge in what relates graphical quality and you will
be amazed with the full length and detail of the city you will govern.
Keeping in mind what I have just said, I still hope you can enjoy this
game and have a great time building and governing your own city!


Gamespot review:


As one of the first city-building simulation games, SimCity's impact on
the games industry cannot be underestimated. For one thing, it launched
the career of Will Wright, who went on to make the best-selling game of
all time with The Sims. But whilst sim games are popular nowadays with
developers and gamers alike, it's always been hard to emulate the
impact that SimCity had. It's not prevented people from trying,
however, and City Life from Monte Cristo is the latest attempt. City
Life takes most of the key aspects found in any SimCity title and
tosses in some financial planning aspects and a fully 3D graphical
engine that lets you get down to the nitty-gritty of your city on the
street level. It's not the most inventive city-builder ever made, but
it can be a great deal of fun.
The
basic aim of the game may be simple--build a successful, sprawling, and
happy metropolis--but in practice, it's not so easy. Your task isn't
helped initially by the lack of a hands-on tutorial, and instead the
game offers a series of rudimentary screenshots with brief
explanations. Although they do cover the main areas of the game quite
well, there's nothing quite like learning by doing. However, the game
does contain plenty of tooltips, as well as a quickstart guide for
beginners, whilst experienced sim gamers should find things fairly
straightforward. Your first choices in the game revolve around
the type of environment in which you want to create your masterpiece.
There are five different zones available, differentiated by climate and
land type. Each zone has a number of individual maps to attempt, most
of which will be locked at the start of the game--further maps become
available as you successfully complete the initial ones. You then
purchase a piece of land with which to begin your empire. The real fun
begins as you place your base of operations--the City Hall. Everything
you construct in the game must be connected in some way to what has
already been built, but you can branch out in any direction you like,
using roads to link new developments with old. Initially, your
focus will be on small housing estates and businesses. The first
priority is to attract settlers to your new town, and the type of
people that move in will be determined by a number of factors. There
are six classifications of residents in all; elites, suits, radical
chics, blue collars, fringes, and have-nots. Each has their own set of
needs, and they scale downward in roughly that order in terms of
expectations, but they don't all see eye to eye. Therefore, you'll need
to be careful about where the different classes live and work to avoid
civil disturbances and possibly even riots. As your town grows
in size, you'll need to provide amenities for your citizens. Grocery
stores, medical centres, and primary schools will suffice for
lower-population areas, but later on, only expensive shopping centres
and hospitals will do. There's also a fine balance to be had between
large businesses, power stations that provide profits and electricity,
and the impact the resulting pollution of these industries will have on
residents' happiness levels. Each step of the way, it's a challenge to
make sure you provide all the basics whilst making a little profit to
be able to build the next part of town. Alongside all
of this juggling is a series of objectives for each map. These range
from fairly simple tasks for the bronze award, such as growing the
population to a certain point or making a specific amount of profit per
month, to the more sophisticated elements of neighbourhood
harmonisation and integration in the silver and gold categories. It can
be overwhelming to begin with, but there's a monitor in the corner of
the screen that gives you some indication of which buildings you should
prioritise and where the big problems are. A simple click on that
report will display a list of possible solutions, and you can pause the
game at any time to take stock of the situation. One problem
you're likely to face sooner rather than later is your cash flow. Your
initial purchase of land will determine how much cash remains to fund
your building projects, but you can take out a loan to supplement this.
Balancing the benefits of having additional resources to build
revenue-generating businesses with the cost of repayments and interest
is just one of the decisions you'll need to make.

You can download it here:




rld-cl1 (DVD1)
http://d01.megashares.com/?d01=14aedfa
http://d01.megashares.com/?d01=e75f84d

rld-cl2 (DVD2)
http://d01.megashares.com/?d01=acfa957
http://d01.megashares.com/?d01=fd85adf
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